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Some Beginner Tips for Writing a Book
(writing a book)
Before you begin your book writing adventure, you must research your idea and see if it will fly. Who is going to read it? Who are you trying to appeal to with your words? You must have a general idea of who your intended audience will be. Check out other books. Is there a book already published that resembles your book? What will make your book unique from theirs? If there are similar books already out there, what is going to make your book different and make people want to buy it?
If you are still reading, then it is safe to assume that you have your idea under control and are ready to more on in writing a book. Decide on a schedule that is best for you, one that you will be able to stick to. It will be very frustrating to you if have unrealistic expectations and then are unable to stick to them. Your schedule should begin before your research and carry through to the book being ready for publication.
Make a detailed outline with the main plot, events leading to that plot, and explicit detail about the characters. By having more information about the character you will be able to become them as you are writing. By having background on them, even if it is irrelevant to the story, it may help while choosing their actions, dialogue, and feelings through out the book. An outline is also a good reference point to come back to double check your timelines and details.
You may want to turn of you editing software for your first draft. While writing a book the first draft is when you begin meshing the plot, the characters, and everything together. Grammar, spelling, and punctuation can be fixed later. Remember books do not necessarily have to be written front to back. By writing different chapters or events it may be easier for you to come back and connect them later. Sometimes having the words on the paper and reading will make it easier to fill in the blanks.
You are on a role and rough draft is finished. Now is the time to read it. When writing a book reading the rough draft will allow you to make sure that there are no errors in the timeline, that plots link with the characters, and that it all makes sense and flows together. Once you have accomplished that turn your editing software back on. It is time to fix your grammar, spelling, and punctuation mistakes.
Now put you book aside. Let it sit for about two weeks or so before you pick it up again. This will give your mind time to be clear and fresh. Now read the book again. Does it still flow and make sense? Do you need to add something or change it? Now is the time.
Choose someone to proofread your book for you. If at all possible you should hire a professional editor to do this. But if you cannot ask a colleague or maybe someone else you know with a writing or English background. While giving professional advice they will also be able to offer you and unbiased opinion. They will be able to see if there is a jump in the timeline you didn?t notice or if you had a character in the beginning and they just disappeared.
The last thing to do while writing a book is creating the final draft. The final draft should be error free. This is your last chance to change anything before it goes to the publisher. Now is when all that time you spent writing a book comes together to make its trip to publication.
Software copyright Software Copyright Difficult to Enforce For those of you who love computer games, you probably know more about software copyright than you ever thought you'd want to know-especially if you have or have ever owned multiple computers. Most new games not only come with special copyrights but also built in security features that are designed to enforce those copyrights. Some have even gone so far as selling you the right to 'use' the material you are purchasing rather than providing you with actual ownership of the software to which they own the software copyright. That bothered me a bit at first, but I've come to understand it's another way of protecting them and their rights as well as controlling or limiting how you use the software they provide. Software copyright is actually quite confusing and hotly debated. Many stores will not accept opened software as returns because the software companies won't reimburse them for the product and they are left holding the bag. It doesn't sound like much but when you think of literally thousands of consumers attempting to return opened software because they didn't like or worse, they only needed to download and install it for it to actually run. Companies that produce computer software have become savvy to the ways of the modern consumer. Those companies that produce computer games especially require that the disk actually be in your player in order for the game to operate properly. This enforced the software copyright to the extent that two people can't reasonably share ownership of the same game, as they both need an actual disk in order to operate the games. But for every solution there is a hacker or budding programmer that creates a new problem for software makers and holders of software copyright to face. One of the latest problems is the virtual CD. The long and short of this is that the computer is tricked into 'seeing' the CD where it should be and carries out the game as though it were. Another important thing to note about software copyright is that there are many programs available that mimic some of the more notable applications for no fee. These are often referred to as open source software and often have excellent if not superior quality to similar programs that are available for fees. One thing I've noticed is that I will often find free open source software, download it, love it and a few months later I will find a more polished version of the same software, by the same company available with a few more bells and whistles for a fee. The new improved software has a software copyright and is not free to consumers but it is also a much better version than what I currently have. It's a great way for new software developers to make names for themselves and get volunteers for the testing process of their development phase. A software copyright offers protection and recognition to the owner of the software. The problem with protecting software is that it is impossible to police properly. That would require walking into every home on the planet and checking each computer to make sure there are no duplicate copies extra copies, illegal copies, etc. Plus, who keeps the actual boxes from all their software? I certainly do not. I could never prove that I was honoring the software copyright if the packaging or receipts were the only way I have of doing so. Most people in the world today honestly want to do the right thing. Software is one of the most expensive purchases people will often make for their home computers, it only makes sense to buy actual copies that have an actual software copyright in order to protect your investment not only in your software but also in your computer.
The History of Writing (history of writing) Writing is commonly used by billions of people each day. However, many of us don?t know the history of writing, and some of us would rather not ponder it for fear of getting a headache. Written communication is much needed today, and many societies could not survive without writing. Writing has a history like everything that is in existence today. The exact history of this form of communication may be clouded and even over exaggerated at times, but there are two known facts, writing has been used for a very long time and writing will be used for a very long time. The true beginning of writing is unknown, but it does have a comprehensive history. The first artistic paintings and writings were said to be done in the form of naturalistic paintings of animals and people in caves. The pictures were known as attempts to appease the spirits of animals that were needed to kill in the hunt. In ancient times pictures were also done of human beings. These pictures of humans were typically done in series, with a figure appearing in different physical positions progressively, which represented positions a ceremonial dance performed by ancient people. Progressively, the early societies began to stylize their messages, which were similar to using symbols to represent restrooms, handicap-accessible places, and international road signs. These stylized symbols are known a petroglyphs and hieroglyphs. The most famous system of hieroglyphs belonged to the ancient Egyptians who had hieroglyphics that were partially representational pictures that were stylized. Petrogylphs were often used by Native Americans as messages along trade routes, ritual information, and various other things. However, they were not as sophisticated as hieroglyphs. During this ancient period, Europeans preserved esoteric knowledge in runes and in an alphabetic writing system known as ogham. The Chinese culture also has a place in the history of writing. The culture began by writing like many others by using pictures then slowly moving to stylized pictures. However, over time the pictures became less representational and more abstract. Today, Chinese, Japanese, Korean, and other Asian languages are written with the use of ideeographs. An ideeograph is used to represent an idea instead of a word. Around 1700 B.C. a new form of writing appeared in the Middle Eastern cultures. During this time, the Phoenicians created an alphabet. This development was different from all others because the symbols represented sounds, not pictures or ideas. The combinations of sounds made up the words of the language, which was crucial in the history of writing. The alphabet developed by the Phoenicians spread to Northern Africa and became the system of the Arabs, and spread northwest to Greece. The Greek developed their own letters, which were modified even more to become the Cyrillic alphabets of Russia, the Balkans and the Romans. The Romans modified the alphabet and made it the alphabet that is recognized today. The history of writing developed even further into the 20th century. Following World War II, the Japanese and Chinese began to use the alphabet to represent the sounds of their languages. For these Asian cultures, the alphabetic system was easier to write by hand and to print economically, so it made life far simpler for those cultures. The artistic form of writing used by these Asian cultures will likely never die, but there are many advantages to using an alphabetic system, and many modern people of these cultures benefit handsomely from learning to read and write using the current alphabet. The history of writing is long and sometimes vague, but it can be seen as a necessary teaching that will help modern societies understand the importance of written communication, and understand how the world would be forever changed without it.
US copyright law U.S. Copyright Law Covers Artistic Expression and Creative and Intellectual Works The US Copyright Law grants rights to individuals for the works they create. The US Copyright Act of 1790 has changed over the years. The current basis of US copyright law is based on the Copyright Act of 1976. US copyright law is relatively automatic. Once someone has an idea and produces it in tangible form, the creator is the copyright holder and has the authority to enforce his exclusivity to it. In other words, the person is the owner of the creation. It is not necessary that a person register their work. However, it is recommended and it can serve as evidence if someone ever violates a copyright. It is interesting to note that when an employer hires an employee to produce a work that the copyright is given to the employer. Violations of US Copyright Law are generally enforced in a civil court setting. However, there could also be criminal sanctions brought against someone who violates US copyright law. Someone that is in serious violation of US Copyright Law such as counterfeiting can find themselves on the inside of prison looking out. People need to understand that the copyright symbol is not a requirement. Someone may have a copyright, yet their work may not have a copyright notice or symbol. US Copyright Law covers a wide range of things that are derived from artistic expression, intellectual or creative work. This includes things such as literary works, music, drawings, photographs, software, movies, choreographic works such as ballets and plays, poems, paintings and more. The law covers the form of expression, not the concept, facts or the actual idea of the work. This means that someone can use another person?s idea or concept and produce their own take on it. However, copying another person?s work is a violation. It should be noted that some things may not be copyrighted but they may be protected by a patent or trademark. Individuals who have a copyright on a particular piece of work can do with it what they will. They may choose to copy it and sell it. They may display their work or perform it in public and charge admission, or they can assign or sell the work to someone else. Individuals who have a copyright can also choose to do nothing with their work, if that is their desire. However, if someone comes along and takes the work and tries to use it in some way, that person is still in violation of the owner?s copyright. Copyrights cover published and unpublished work. Anyone who is in the creative arts arena should be very careful that they do not violate US Copyright Law. For that matter, anyone who is a fan of the creative arts should make sure they are not in violation of a copyright. Simple things like uploading, downloading and sharing music or movie files can result in serious charges and fines being brought against them. With the popularity of the Internet and file sharing software there many copyrights are currently being violated. Copyright owners are starting to take a stand against them and are hunting down the perpetrators. Be careful that you are not overstepping your boundaries and violating someone?s copyright law.